[GENERAL TOURNEY RULES] - [RACKIN' POOL PAGE]

[7-UP TOURNEY] | [9 BALL] | [10 SHOT] | [30 PACK] | [69 SECOND] | [ANYONE'S GAME] | [BATTLE OF THE AGES]

[BATTLE OF THE SEXES] | [BLACK N BLUE] | [BLACK JACK] | [BOOT'EM] | [BOTTOMS UP] | [BOYS & GIRLS] | [BREAK N RUN] |

| [BT8/Q] | [CALLED SHOTS] [CLEAR THE TABLE] [CLOCK] | [CRAZY SWISS] | [CUE CONTROL] | [CUT THROAT] | [DEFAULT EIGHT] | [DUCKS TOURNEY] |

[DYNAMITE] | [FAST N FURIOUS] [FIRE N SMOKE] | [FIRST BALL IN] | [FIRST SHOT] | [FLAWLESS] | [FOUR CORNERS] | [FROZEN CUE] |

[FULL POWER] | [GOOD VS EVIL] | [HOLIDAY BALL] [HIT N HOPE] | [INVITERS CHOICE] | [KILL THE GREEN] | [KILLER] |

[LAST POCKET] [MAGIC 8 BOOTEM] | [MUSICAL CHAIRS] | [MYSTERY FINALS] | [NAUGHTY OR NICE] | [NO ENGLISH] | [NO SLOP] | [ONE SHOT] |

[ONE SIDED] [PARTNERS (2V2)] | [PICK POCKET] | [RAINBOW] | [RACK N RUN] [REDBALL LAST] | [REGULAR EIGHT] |

[RODEO] [ROTATION]| [SCRATCHLESS] | [SCREW YOUR OPPONENT] | [SHARP SHOOTER] | [SHOOT NO SCRATCH] | [SIDEWINDER] |

[SPEEDBALL] [STAFF VS MEMBERS] | [STRIPES ONLY] | [SUICIDE] | [SURVIVOR] | [SWITCH HITTER] | [TAKE OUT FOR 2] |

[TIMED] [TOPS N TAILS] | [TOURNEY OF TOURNEYS] | [TRAFIC LIGHTS] | [TRIANGLE] | [UNDER YOUR A$$] | [UNTOUCHABLE 8] | [WEAKEST LINK]



GENERAL TOURNEY RULES
1. Play on Rated and Protected Tables - 1st listed invites
2. 5 Min Timer on No-Show Players, 10 Min for reboot - Ask for Timer In Lobby
3.Avoid Saying GG before 8 Ball is Sunk
4. If in two games, please play the tournament game first, to keep things going.
5. Please be courteous to all other players and enjoy the tournament!
6.You ARE allowed to play more then one game during any tourney or league match.7.No Snookering.


7-UP TOURNEY
Object of the game
Score 7 points and lead your opponent by 2 or more.
Scoring
All balls remaining on the table after the 8 ball is pocketed count 1 point.
Rules
First named player creates a rated, protected table and invites opponent.
The break counts! If you pocket the 8 ball on the break you lose, so be careful.
If the 8 ball is illegally pocketed, your opponent counts all balls remaining on the table (regardless of group) and scores that many points.
If the 8 ball is pocketed legally, the player pocketing the 8 ball scores the points for the balls remaining on the table.

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9 BALL
First named player creates protected training table and invites opponent.
Place balls in order as shown below.
No ball in hand except after scratch or foul.
Ball numbers are YELLOW=1 BLUE=2 RED=3 PURPLE=4 ORANGE=5 GREEN=6 PINK=7 BLACK=8 YELLOW STRIPE=9
On each shot the first ball the cue ball contacts must be the lowest-numbered ball on the table, but the balls need not be pocketed in order.If a player pockets any ball on a legal shot, he remains at the table for another shot, and continues until he misses, fouls, or wins the game by pocketing the 9-ball.
Combo shots are your friend. If you hit the lowest ball and pocket the 9 you win the game.
All other league rules apply.




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10 SHOT
Played on protected training table. You get 10 shots to get in as many balls as you can in any order (BREAK DOES NOT COUNT AS A SHOT). 8-ball is worth 20 points and both red stripe and solid balls are worth 5 points, all others are worth 1 point each. If you scratch it counts as 2 shots. Your opponent will count the shots at bottom of screen..so pay attention. No BIH (ball in hand) after break.



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30 PACK
All tables are training tables and protected. The object of the game is to pocket 30 balls before your opponent. One player sits and starts to shoot any ball on table. Scratching on break does not end turn. Collect ball, and shoot behind the line. Keep shooting until you miss or scratch. If you miss or scratch stop shooting and count balls pocketed and stand. Then it is opponents turn to shoot. Keep taking turns, continuing your total every time you are shooting. There is no limit to amount of shots per turn, if you run out of balls re rack and start again continuing the count. Keep taking turns shooting until someone had pocketed 30 balls total. The player that reaches 30 first advances. If you move the cue at any stage with an exception to the break your turn is over and you must count balls made. If you scratch on break, you can keep going, but you must shoot from behind the line. **Shooting behind the line is defined as placing the cue ball to the left of the line, and shooting a ball to the right of the line. You may not put the cue to the left of the line, and shoot a ball also on the left of the line**


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69 SECOND
All games on TDs HQ which is a training table. And in 1 vs 1 format. When I close every player in goes to the HQ announced by TD. Everyone plays on same table Goal of the game is pretty easy you get 69 sec to make as many balls in as possible. The TD holds the timer he says when you start and when you stop. Balls made after saying STOP or before START wont be counted. If you scratch your turn is over unless u scratch on break then you RERACK but TIMER KEEPS GOING.


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ANYONE'S GAME
HOST INVITES. Shoot til you miss and get booted. Last player at the table is the winner.


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BATTLE OF THE AGES
A tournament will be set up for members UNDER 25 and one will be set up for members OLDER then 25 The winner from each bracket will play three (3) league games, Loser must report the loses. Winner will be declared the B.A.S Champion for the week!!!


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BATTLE OF THE SEXES
Regular tourney rules apply. This consists of 2 tournaments. Males join 1 jump and females join 1 jump. These are single elimination 1 vs 1 formats. The winner of male side and winner of female side will play a league game to decide who wins. Loser reports league loss to winner.


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BLACK AND BLUE
Played on rated protected tables.
The games are played as regular 8 ball. However...The 8 Ball must be sunk in the same pocket as your blue ball.
State at table the pocket when your blue is sunk, to avoid confusion later. Ball in hand is ok.


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BLACK JACK
First person called makes a protected practice table.
First preson called goes first.
Stand afer each shot.
Shoot until you get 21 using point values listed below.
If you cannot make a shot without going over, bank any ball for 1 point. If the banked ball does not take you over 21 it counts as face value.
If cue ball is scratched during a shot the ball that was pocketed is also considered a foul and dose not count toward your points.
Point values are as follows: YELLOW = 1; BLUE = 2; RED = 3; PURPLE = 4; ORANGE = 5; GREEN = 6; PINK = 7; BLACK = 8; ALL STRIPES = 3.
Scratch is BIH anywhere, NO BIH ANY OTHER TIME.
First to 21 wins.
All other league rules apply.



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BOOT'EM
HOST INVITES. Shoot in A,B,C order. You must get a ball in or get booted. Scratch and get booted to. Go out of place or shoot more then once hmm... BOOTED. Last player at the table is the winner.BIH (ball in hand) If the player before you scratches you have BIH, but the ball has to be placed behind the line on ther left side and you have to shoot at the balls on the right side.


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BOTTOMS UP
OBJECT OF THE GAME
To legally pocket your group of balls in the correct group of pockets before your opponent legally pockets their group of balls in their pockets.

SCORING
Group balls have no point value. The player who legally pockets the 8 ball after pocketing their group of object balls, wins the game.
1. All games played on RATED/PROTECTED TABLES
2. AFTER THE BREAK, EACH PLAYER MUST POCKET THEIR DESIGNATED GROUP OF BALLS IN THE FOLLOWING ORDER:
POCKET GROUPING
STRIPES TOP THREE POCKETS
SOLIDS BOTTOM THREE POCKETS
3. IF A PLAYER POCKETS A BALL IN THE WRONG POCKET, THEY MUST TAP THE CUE, AND THE NEXT PLAYER MUST SHOOT FROM THAT LOCATION AND NOT TAKE BALL IN HAND.
4. THE 8 BALL MUST BE POCKETED IN THAT PLAYER'S GROUP OF POCKETS. FOR EXAMPLE, IF YOU HAVE STRIPES, THE 8 MUST BE POCKETED IN THE TOP 3 POCKETS.
5. ALL OTHER LEAGUE RULES APPLY.



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BOYS & GIRLS
Played on Rated and Protected tables.
Play as reg 8 ...BUT the Boys must sink their BLUE ball last and the Girls must sink their PINK ball last.
If you sink your Blue/Pink early YOU LOSE
if you sink your opponents Blue/Pink early YOU LOSE.
Black early = a Loss. BIH Applies
All other league rules apply.



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BREAK N RUN
1v1 on protected training tables.
NO ball in hand allowed.
Players can move the cue (behind the line) only on the break.
Players take turns sitting and shooting until they miss.
A total is kept in the chat window.
Player to sink the most balls after three (3) rounds is the winner.
All other league rules apply.



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BANK THE EIGHT/CUE
unrated, protected

Object of Game: To win by pocketing the 8 ball as usual

Rules: The game is played as normal, however, when the td enters the table players switch seats. you cannot invite the td table, but if you need their help you have to announce the fact and speak in lobby




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CALLED SHOTS
Played with Regular Eight rules, except when shooting on the eight you must call your pocket.


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CLEAR THE TABLE
Object of the game: Clear the table in the least number of shots

GAME IS PLAYED ON A PROTECTED TRAINING TABLE.
FIRST PLAYER CALLED CREATES TABLE AND SHOOTS FIRST.
SHOOT UNTIL THE TABLE IS CLEARED WHILE OPPONENT COUNTS SHOTS.
COUNT STARTS WITH THE BREAK.
BREAK IS SHOT #1 SCRATCH COUNTS AS TWO EXTRA SHOTS, WHETHER BALL GOES IN OR NOT.
8 IS JUST A BALL SO IT DOESNT MATTER WHEN YOU SHOOT IT IN. NO BALL IN HAND AFTER SCRATCH.
PLACE BALL ON LINE TO RESUME SHOOTING
PERSON TO CLEAR TABLE IN FEWEST NUMBER OF SHOTS WINS.
All other league rules apply.


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CLOCK
OBJECT OF THE GAME
To legally pocket your group of balls in the correct pocket order before the opponent legally pockets their balls in the correct pocket order.

SCORING
Group balls have no point value. The player who legally pockets the 8 ball after pocketing their group of object balls, wins the game. All games are played on rated, protected tables.
After the break, each player must pocket their designated group of balls in clockwise order starting with the upper right hand corner (1:00 position) as follows:
POCKET ORDER
BALL POCKETED

POCKET

1 ST UPPER RIGHT
2 ND LOWER RIGHT
3 RD LOWER MIDDLE
4 TH LOWER LEFT
5 TH UPPER LEFT
6 TH UPPER MIDDLE
7 TH UPPER RIGHT
8 BALL LOWER RIGHT

At the start of each player's turn, the player will determine what their starting pocket will be by counting the number of pocketed balls of their pocket will be by counting the current number of pocketed balls of their group. If, for instance, stripes have 4 balls pocket, the player will start on pocket #5 and continue clockwise.
EACH PLAYER MUST FOLLOW ROTATION ACCORDING TO THE NUMBER OF BALLS CURRENTLY POCKETED IN THEIR GROUP REGARDLESS OF WHO POCKETED THE BALLS.
If A PLAYER POCKETS A BALL IN THE WRONG POCKET, THEY MUST TAP THE CUE AND THE NEXT PLAYER MUST SHOOT FROM THAT LOCATION AND NOT TAKE BALL IN HAND.
THE 8 BALL MUST BE POCKETED IN THE BOTTOM RIGHT POCKET FOR BOTH PLAYERS. ALL OTHER LEAGUE RULES APPLY.


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CRAZY SWISS
Crazy Swiss is a Swiss Style tournament either regular or true. Each round consists of different rules. Each player will play all rounds win or lose. Rules will vary depending on TD. Rules can be found on the rules page of the TD who is running the Tourney.

Examples of Crazy Rounds

  • Bank the 8
  • Rainbow
  • Rack 'n' Run
  • No Slop Call all Shots
  • Bottoms Up
  • Timed Tourney
  • Suicide
  • Last Pocket
  • Rock Around the Clock
  • Rotation
  • Alternation
.
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CUE CONTROL
First named player creates training protected table and invites opponent.
Line balls up in 5 rows of 3 balls each, see picture below.
Ball in Hand for first shot, no BIH after that.
You may pocket any ball at any time, but the cue ball nor any other ball may not touch any other ball,
either before or after the shot.
Turn is over when you miss the pocket or cue strikes another ball.
Scratch on any shot and your turn is over.
Each ball pocketed counts as 1 point.
Player with most balls down wins the match.
If you clear the table reset the balls and continue.
All other league rules apply.



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CUT THROAT
OBJECT OF THE GAME: POCKET ALL YOUR OPPONENTS BALLS BEFORE THEY POCKET ALL YOURS.
1. This is a 3-player game.
2. All games are played on protected training tables, shoot til you miss.
3. Scratch gives opponent ball in hand. May place cue anywhere on the table.
4. You may pocket any ball, even your own, unless it's your last ball.
5. If you pocket your last ball, you're out.
6. If you scratch, each of your opponents get a ball back.
7. Balls are "spotted" in order of player roation with next player's ball in front.
8. The last person to have a ball on the table wins.
9. If there is a bye, the third set of balls are neutral. You may pocket them in order to keep shooting, but the neutral balls do not need to be pocketed in order to win the match.
10. All other league rules apply.

Note: "SPOTTED" - PLACED BACK ON THE TABLE WHERE THE YELLOW BALL WAS BEFORE THE BREAK.
BALL COLOR CODE FOR EACH PLAYER
DEFAULT EIGHT
To pot all of the balls of your chosen designation (solids or stripes)
and then on the eight, it must be pocketed in the top middle (The default location).


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DUCKS TOURNEY
POINT VALUES AND PENALTIES:

Each duck pocketed is worth 6 points.

Each shot taken is minus 1 point.

Disturbing triangle before all ducks are pocketed is minus 2 points (this is a one time penalty, not for each occurrence).

Triangle balls have no value.

A scratch is minus 5 points.

"DUCKS" (THE ORIGINAL VERSION SETUP)
The "ducks are the balls placed adjacent to each pocket!!


THE OBJECT:
To pocket the "ducks" in the fewest number of shots without disturbing the triangle balls. Once "ducks" are in continue by pocketing the rest of the balls. Remember, fewest number of shots and penalties accumulates the highest score.

THE PLAY:
The first shot must be taken from the spot. Go ahead, shoot the "ducks". Take care not to disturb the triangle. "Ducks" must all be shot in before any of the triangle balls. The cue may be tapped to gain better position when blocked by the triangle but this cost you 1 point for a shot taken, plus - 5 points for the scratch. Early pocketed triangle balls are placed back on the table (anywhere). Ball in hand may only be used after a scratch. Combo using any ball may be used to sink a "duck". After all ducks are pocketed continue by pocketing the rest of the balls. Game is done when only cue ball remains on table.

CALCULATING YOUR SCORE

(sample): 6 "ducks" pocketed in 6 shots: 6 points per duck x 6 = 36 minus 6 shots taken = 30. Remaining balls pocketed in 10 shots. 30 - 10 = 20. No penalties 20 - 0 = 20 net score.

(sample2): 6 "ducks" pocketed in 8 shots. 6pts. per duck x 6 = 36 minus 8 shots taken = 28. Remaining balls pocketed in 8 shots 28 - 8 = 20. Triangle was disturbed. 20 minus 2 pt. penalty = 18. Two scratches occurred 18 minus 10 pt. penalty (2x5=10) = 8 net score.

HOW TO RATE YOURSELF:

This game may seem easy but:
10 to 15 is a GOOD SCORE.
15 to 20 is VERY GOOD.
Over 20 is EXCELLENT (YOU'RE READY TO PLAY "DUCKS" FOR BUX) !!!

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DYNAMITE
All games are played on a protected rated table.
Object: All shots must be played FULL power and FULL english.
Failure to do so will result in d/q.
All other league rules apply.


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FAST N FURIOUS
All games are played on the same training table. TD will say whose turn it is. You will sit down and Td will say Ready Set and then GO. The timer will be started and you will have as much time as you need to clear the table. If you scratch, pull the #310c00 out of the rack and place it anywhere on the table and start shooting again. A 5 second penalty will be added to your time for each scratch, excluding break. After you cleared the table Td will give you your time. The next opponent will the sit, press reset and do the same thing. Lowest time to clear the table wins.


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FIRE N SMOKE
Played on Rated and Protected tables. FIRE is red ball and SMOKE is black ball. You have to sink the RED ball FIRST and the BLACK ball LAST, Break does not count, but if you sink any ball in before the RED first you must tap to give ball in hand. The first one to pot the black last wins.
ALL OTHER LEAGUE RULES APPLY



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FIRST BALL IN
All games are played on protected, rated tables.
This game is shot with normal league rules, however all balls must be pocketed into the same pocket as the first colored ball goes into.
It does not matter if it was you or your opponent who pockets the first ball, that is the pocket that both players must use.
Making a ball into another pocket by accident will be overlooked.
However, you can not directly aim to pocket a ball in another pocket.
The 8 ball must be pocketed into your first pocket as well.
If you fail to aim for your designated pocket, you will be dq'd.
If you do not pocket the 8 ball in your pocket, you will not be declared the winner.
ALL OTHER LEAGUE RULES APPLY



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FIRST SHOT
played on reg protected table. the first ball sunk whether on break or not, is where the 8 has to be sunk also.



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FLAWLESS
All games are played on protected, rated tables.
The game is played normally, however if you scratch or foul (i.e. hitting opponents ball first or do not hit any ball, resulting in your opponent having ball in hand) then your opponent will be declared the winner.
Not pocketing the target ball is ok, because it is not considered a foul.
A foul is defined as anything that gives your opponent ball in hand.
The point of this game is to win without making any fouls.
Scratching on break does not count.
First person to mess up, loses.
If and when someone fouls, please cancel the game and report win or lose to the td in charge.
ALL OTHER LEAGUE RULES APPLY



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FOUR CORNERS
Played as Reg 8, except all balls must be made in the corner pockets
8 must also go in a corner pocket. First player to pot the 8 ball is the winner.


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FROZEN CUE
The cue can not be moved on break, nor can ball in hand be used. If a scratch occurs the cue ball must be placed in center of the line , kept behind the line shooting outward


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FULL POWER
Played as Reg 8, only thing different is that every shot must be hit with FULL POWER.
If you fail to do so,you must give your opponent BIH.


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GOOD VS EVIL

There are two jump numbers for 2 different single elimination tournaments (double elimination can be used). One jump will be designated as "Good" and one jump as "Evil". Members decide for themselves which jump to enter and which side to represent. Once those two tourneys are completed, the top two in each tourney will join a 3rd single elimination tournament to represent the final battle.




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HOLIDAY BALL
Object of the game is to pot the "holiday" colored ball(s) last

GAME IS PLAYED ON A RATED PROTECTED TABLE.
Ball or balls that must be potted last will be determined by the TD according to the current holiday.
EXAMPLES ARE: CHRISTMAS: last 2 to be potted before 8 are red and green
VALENTINE'S DAY last 1 to be potted before 8 is red
ST PATRICK'S DAY last 1 to be potted before 8 is green
FOURTH OF JULY last 2 to be potted before 8 are blue and red
HALLOWEEN last 1 to be potted before 8 is orange
THANKSGIVING last 2 to be potted before 8 are yellow and orange
THIS TOURNEY TYPE CAN BE RUN AT ANY TIME, WITH THE TD SELECTING A BALL COLOR.
BALL COLOR(S) SELECTED MUST BE POTTED LAST, BEFORE YOU POT THE 8 BALL.
IF YOU INTENTIONALLY OR ACCIDENTALLY POT THE BALL COLOR(S) BEFORE ALL THE OTHER COLORS, YOU LOSE THE MATCH
SIMPLY CANCEL THE GAME AND REPORT THE LOSS TO THE TD.
However if you pot your opponents holiday ball you just keep going and they dont have to worry about ball order.
All other league rules apply.


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HIT N HOPE
Played on training tables. No Ball in hand at ANY time. You get 5 shots INCLUDING the break. Solids are worth 1 point, Stripes are worth 2 and Black is worth 8. Player with the most points out of 2 racks wins.



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INVITERS CHOICE
This tourney is combination of a number of tourneys.
The member in the top bracket (the one who should be doing the invites), will pick the kind of game to be played.
The choice made is to be typed out in the room and the opponent must acknowledge the type for the game may begin.
You may pick from 1 of the following tourney types.
Suicide, 4-Corners, Bank the 8, RNR, Killer, Last pocket, Regular, & Scratchless.
What ever type of game is picked the rules for that tourney type will apply for that game, including DQ's.
The final match will be played at TD's table with top bracket picking tourney type.
ALL OTHER LEAGUE RULES APPLY



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KILL THE GREEN
Games to be played on UNRATED Protected tables. Object of game is kill the opponents GREEN BALL by any means possible. You cannot pot any green ball until ball type is declared, Green off break is and auto rerack. Pot your own green, it's an Automatic loss. Ball in hand DOES apply, beware of your shots.


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KILLER
First named player creates a training table, protects it and invites opponent(s).
If the player that breaks fails to pot a ball, he shoots again. otherwise shoot once then stand.
If you miss you lose a life. Number of lives will be determined by the TD.
The match is over when only one player has lives remaining.
A scratch is loss of one life and next opponent gets ball in hand. NO ball in hand at any other time.
SHOOT IN THE ORDER NAMED BY THE TD REGARDLESS OF # OF PLAYERS.
Once you have no lives remaining, you are eliminated from that match.
TD HAS FINAL SAY IN ALL DISPUTES!
All other league rules apply.



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LAST POCKET
To pot all of the balls of your chosen designation (solids or stripes)
and then pot the 8 ball in your last pocket. First player to do so is the winner.


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MAGIC 8 BOOTEM
Played like a regular boot'em, the only difference is the player that pockets the 8 gets to pick a player to be booted.


LAST POCKET
To pot all of the balls of your chosen designation (solids or stripes)
and then pot the 8 ball in your last pocket. First player to do so is the winner.


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MUSICAL CHAIRS
Played on PROTECTED UN-RATED TABLE.
Played in what ever game the Htd/Td chooses.
Played as a regular game except when the Htd/Td comes to the table you stand and swicth seats.
All other leagie rules apply.

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MYSTERY FINALS
In the rounds before finals, game is played like regular 8 ball. At finals however, TD invite players to his/her table. Before the game starts, each player is to secretly call the 8 ball pocket for their opponent by instant-messaging the TD. The pockets of each player will not be revealed until that player has potted all of his/her balls with only the 8 ball left. Then, the TD will reveal his/her pocket.


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NAUGHTY OR NICE
One tournament will be set up for the naughty and one will be set up for the nice The winner from each bracket will play three (3) league games, Loser must report the loses. Winner will be declared the N. vs N. Champion for the week!!!


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NO ENGLISH
All shots must be taken without using any english.

GAME IS PLAYED ON A RATED PROTECTED TABLE.
IF YOU USE ENGLISH ON A SHOT, YOU MUST TAP THE CUE TO END YOUR TURN, AND YOUR OPPONENT GETS BALL IN HAND.
SECOND OFFENSE IS A DISQUALIFICATION.
All other league rules apply.


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NO SLOP
First called player creates a rated, protected table and invites opponent.
You must call every shot. For example, red - top left.
If you miss the ball you call and make another, you must tap the cue to end your turn.
If you make the ball you called and pocket another ball at same time, turn continues.
If you fail to call your shot, you must tap the cue to end your turn...
(Tap = hitting the cue ball as easily as Yahoo! allows.)
When a tap takes place, the other player DOES NOT get the ball in hand.
Scratch is ball in hand anywhere on the table.
If a player fails to call his shot twice, he forfeits the game.
All other league rules apply.


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ONE SHOT
All games to be played on protected training tables, but is played like regular 8 ball.
Each Player has only ONE shot (break included- top person in bracket is host, therefore breaks).
Make a ball or not, Shoot only ONE time each.
The first ball to fall when either player shoots, stripe or solids, those will b gtheirs for the game.
NO ball in hand, Except for break and a scratch. On scratch ball may be placed anywhe>
ĪntA6. For the 8 ball shot. you MUST Call shot or its a DQ. YOU MAY NOT COMBO 8 BALL IN (ie. using opponents ball to hit in 8) you must hit it directly or its a loss, just like regular 8 ball.
8 ball in on break is a re-rack.
ALL OTHER LEAGUE RULES APPLY



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ONE SIDED
All games to be played on rated, protected tables.
The only pockets that CAN be used are the top left, top middle, and top right... or the bottom left, bottom middle, and bottom left.
The TD will tell you at closing which row to use.
The opposite side may not be used, however, in the case of "slop" shots, players will not be penalized.
Eight ball in on break is a rerack.
If you aim for the other side and make it, it is an automatic DQ.
ALL OTHER LEAGUE RULES APPLY


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PARTNERS (2V2)
A partners tournament is just like it sounds. You play with a partner against other teams. First thing to do is find yourself a partner. Your partner must be a league member. After you and your partner have decided on who will be the captain of the team and have picked a name and password for your team, the captain goes to the tournament page and registers the team to play.

HOW TO REGISTER

The captain will first fill out the Team name, put in the team password and register him/herself to the team by putting in his/her own league ID and password. He/she then clicks on the box stating that he/she understands the rules and clicks the register button.

The partner goes to the same tournament page, clicks "join team," finds the team name in the pull-down list, enters the team password, enters his/her own league id and password, clicks on the box stating he/she understands the rules, and clicks on the register button.

1. Captain of first team named creates an unrated and protected table.
2. Captain invites partner and other team members to table.
3. Each team picks which player will shoot first, this rotation stays throughout entire match.
4. First player sits first and shoots and continues to shoot until he/she misses.
5. After player misses, stand and partner sits and shoots at their designated balls when it's team turn again.
6. The two partners continue to trade off sitting and standing until the game is over.
7. No coaching your partner on how to shoot.
8. All other league rules apply.

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PICK POCKET

Your opponent gets to pick which pocket you must shoot the 8 ball into. The pockets are numbered 1 2 3 across the top and 4 5 6 across the bottom, or tl= top left, tc= top center, etc. You may pick the same pocket for your opponent if you would like to. You must pick the pockets before you even break the rack. It may also be helpful to write down which pockets are chosen so there is no disputes over the 8 ball being shot into the wrong pocket.



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RAINBOW
OBJECT OF THE GAME
To legally pocket your balls in the correct color order before your opponent legally pockets their group of balls in the correct color order.

1. First named player creates rated, protected table and invites opponent.
2. AFTER THE BREAK, EACH PLAYER MUST POCKET THEIR DESIGNATED GROUP OF BALLS IN THE FOLLOWING ORDER:
BALL COLOR ORDER
RED
ORANGE
YELLOW
GREEN
BLUE
PINK
PURPLE
BLACK
3. IF A PLAYER POCKETS A BALL OUT OF ORDER, THEY MUST TAP THE CUE, AND THE NEXT PLAYER MUST SHOOT FROM THAT LOCATION AND NOT TAKE BALL IN HAND.
4. ALL OTHER LEAGUE RULES APPLY.


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RACK N' RUN
TRAINING TABLE, shoot as many balls as you can in the designated number of racks,
which the TD will make.


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REDBALL LAST
To pot all of the balls of your chosen designation (solids or stripes)
and then your red ball and then the 8 ball. First player to do so is the winner.
Potting the Redball Early is a loss.


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REGULAR EIGHT
First player to pot all of the balls of their chosen designation
(solids or stripes) and then pot the 8 ball is the winner.


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RODEO
Played on rated and protected tables. This game is played exactly like regular 8 ball until you get to the 8 ball. The first attemp at the 8 must be into the top left corner. If you missed the next attempt must be at top middle, and you continue going clockwise with the pockets until the 8 is made in a pocket. Ball in hand can be used.

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ROTATION

"SHOOT BALLS IN ORDER, 1 - 15"

OBJECT OF THE GAME
Pocket the 15 ball after pocketing all other balls in ascending order, from 1 - 15

RULES:

  • First named player creates a training, protected table and invites opponent.
  • Fouls result in "ball-in-hand". All other shots must be played as they lay.
  • Fouls Include:
  • 1. Failure to contact your object ball first during any shot.
  • 2. Failure to drive a ball to a rail.
  • 3. Cueball is pocketed.
  • After the break players must contact the lowest numbered ball on the table first.
  • A player may continue to shoot as long as they hit the lowest numbered ball first, and results in pocketing any ball.
  • A players turn ends when:
  • 1. The 15 ball is pocketed, resulting in a win or
  • 2. Player fails to pocket a ball after contacting their object ball resulting in next players turn.
  • 3. Player fouls - next players turn with ball in hand
  • The next player then shoots at the lowest numbered ball. This means defense should play a big role in every shot consideration. Remember, only legal snookering is allowed.
  • A legal snooker is defined as: The cue ball or object ball must contact a rail after the shot. No safties allowed.
  • Play continues with each turn starting with the lowest numbered ball for that turn until someone pockets the 15 ball.
  • Players may pocket balls working from 1 to 15 or may combination any ball including the 15 with a legal shot to win, as long as they contact the lowest numbered ball first.
  • See ball chart below for number and color relationship.
  • A foul while pocketing the 15 ball results in a loss for that player.

BALL NUMBER

COLOR

1 Yellow Solid
2 Blue Solid
3 Red Solid
4 Purple Solid
5 Orange Solid
6 Green Solid
7 Pink Solid
8 Black
9 Yellow Stripe
10 Blue Stripe
11 Red Stripe
12 Purple Stripe
13 Orange Stripe
14 Green Stripe
15 Pink Stripe

Object Ball = Lowest ball on the table.

Legal Shot = Any shot that does not result in a foul.



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SCRATCHLESS
All games are played on UNRATED PROTECTED tables. A scratch on the break is an automatic loss. The game is played as usual, however, if a player scratches, DEFINED AS POTTING THE CUE BALL AT ANY TIME, he/she automatically loses. If the game is completed without either player scratching, then the player who won the game by regular play, wins the match.


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SCREW YOUR OPPONENT
Played with Regular Eight rules, except when you are shooting for the 8ball, your opponent tells
you what pocket you have shoot it in. This is done at the beginning of the game!


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SHARP SHOOTER
Played on training tables. Object is to pocket as many balls as you can with an allowance of 2 misses. You keep shooting until you have missed your 2 times. All shots must be taken from behind the #310c00 line (this means move the cue ball every shot). Object balls are all balls on the right side of the line (if ball is touching line, side is indicated by the majority of the ball on what side) Only after all balls on right side of the line have been shot in, can the balls on the left side be shot in (using bih from any where on table into any pocket) All scratches are counted as a miss (except on the first break in which you re-rack). Scratches also take away 1 point towards final score (except on the first break in which you re-rack.


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SHOOT NO SCRATCH
Table set up as below image.
Rules

1.First shot must be full power and full english.
2.Por as many balls as possible without scratching or missing.
3.Black ball must be left until last.
A Scratch, miss or potting the 8 will result in end of turn.
THERE IS NO BIH
At end of turn, count how many balls you got in and stand.
This can be a 2 or 3 player game.



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SIDEWINDER
Solids go in Top Middle Pocket Stripes go in Bottom Middle Pocket Your 8 ball gets potted in your Middle Pocket If a mistake is made, opponent gets ball in hand. But, If your pot your middle ball first and then one drops in another pocket it is fair ball. No ball in hand is allowed. Do Not move the cue ball.


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SPEEDBALL
TD INVITES/TRAINING TABLE
Time starts after the cue ball stops on the break.
You have 60 seconds to make as many balls in as you can.
If you scratch the ball must be placed behind the line to continue shooting.
Player with the most balls potted after 60sec wins.


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STAFF VS MEMBERS
One tournament will be set up for the staff and one will be set up for the members The winner from each bracket will play three (3) league games, Loser must report the loses. Winner will be declared the S. vs M. Champion for the week!!! .


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STRIPES ONLY
Protected Training table. Object is to pot only the stripe balls then the black. If you miss a shot you will stand. If you scratch you will stand. and your opponent will shoot. ** WITHOUT RESETTING OR MOVING THE CUE** If a scratch occurs the cue ball must be placed in the center of the line, shooting outwards. ***** The 8 ball shot must be called in the chat window on the table. Solids can be used for combos. If you make a solid and your intended ball is potted you contnue to play.


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SUICIDE
UNRATED TABLE.Game is same as Regular 8 Ball with one exception,
first player to pot the 8 ball wins. You MUST shoot one ball in to esablish ball selection before shooting in the 8.


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SURVIVOR
ALL games are to be played at the TD's protected, rated table.
You will be invited by the TD. Each match is played with a 20 second timer normal 1v1 style.
ALL players are split into 2 teams. Team breakdown according to the tournament standings. TEAM A: Player 1 from each match TEAM B: Player 2 from each match.
Game play: player 1 from team A vs player 2 from team B.
The winner remains seated and then plays player 2 from the losing team. Play continues in this fashion until one of the teams has gone thru all their players.
Round Advances: winning team gets a win whether they as an individual won or lost.
Round 2:The winning team from round 1 is now split into 2 teams as above and according to the standings. Game play is the same.
Round advances are the same for all rounds until eventually it will come down to 2 members that face off for the title of survivor.
In the event that a team member is disqualified or timed out. The next player on that team will step into the game already in progress and continue as their own turn.
In the event that the team with the DQ'd or timed out player is advanced, that player may NOT continue to compete.
It will be up to the other teammates to win the round.
If again that team is advanced, the same thing applies, the dq'd player may NOT compete.
This is a TEAM style tourney. Please be ready to accept your wins and losses as a team as well as cheer/support each other.
NO finger-pointing nor name calling or coaching will be tolerated. 8 ball on the break is a rerack.
ALL OTHER LEAGUE RULES APPLY



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SWITCH HITTER
Game is played like regular 8 ball on UNRATED tables. When the finals are up, both players are to select a member of the league, that played in the tournament, to make your 8 ball shot.


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TAKE OUT FOR 2
All games to be played on rated, protected tables.
Before the start of the match. Each player calls 2 pockets that their opponents may NOT use, like(top right, bottom left).
Game is played as normal 8 ball with the exception that u may not use the pockets your opponent called.
If you ACCIDENTALLY "slop" a ball into an off limit pocket, you must tap and your opponent gets ball in hand.
If by chance you hit in 2 balls at once (one going in target pocket and other is "slopped" into off limit pocket), then you continue with your turn there is no ball in hand, second ball is bonus.
If you directly aim at and make it in your off-limit pocket. its an automatic DQ.
8 ball in on break is a re-rack.
ALL OTHER LEAGUE RULES APPLY



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TIMED
A timed tourney is played on rated, protected, timed tables (timer determined by TD).
The first named player creates the table with the time set by TD and invites opponent.
All other league rules apply.



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TOPS N TAILS
In this game, you must sink ALL STRIPES IN THE TOP 3 POCKETS ONLY, and ALL SOLIDS IN THE BOTTOM 3 POCKETS ONLY. You must sink the 8 ball in the pockets of your group (so if you are stripes=top, solids=bottom). 3.If you happen to sink YOUR OWN BALL in the wrong pocket by accident or otherwise, that is a foul and you must tap the cue ball to give ball-in-hand to your opponent. Balls that are potted in the wrong pockets off break do not count as foul.



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TOURNEY OF TOURNEYS
Tournament of Tournaments can be run in a variety of ways. Here are a few recommendations...
Set up a variety of tournaments (4 tourneys recommended) using the documented tourney types on the main page.
Determine who will qualify for the Touiuey of Tournaments. Will it be the top two in each tourney or just the winner?
Decide who may enter each tourney. Will all tourneys be open to all or can a person only enter a set amount of qualifying tourneys?
Create a Head Quarters (HQ) table were all results can be reported, since this is such a large tourney. This will cut down on the traffic in the lobby.
Announce the Jumps for all of the qualifying tourneys as well as the rules to qualify for the Tourney of Champions. In the announcement make sure you list the HQ table.
The Tourney of Champions can also use any rule scheme that the TD wants to use, but would be best to stick to a standard game.
Ex. #1 Rainbow Rules, Bottoms Up, Timed, and Rock Around The Clock
Ex. #2 Last Pocket, Bank The 8, 7up, Rainbow
*** SPECIAL NOTES ***
* All tournaments, jumps, head quarters, will be announced in the main lobby.
* IMPORTANT -- REPORT ALL LOSSES AT HEADQUARTERS, NOT IN THE MAIN LOBBY.
* Finals qualifiers will be notified of the Finals Jump at HQ.

All Other League Rules Apply


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TRAFIC LIGHTS
Played on protected unrated table.
You must first pot balls red, yellow, green and black in order.
As soon as you Make the red, you must follow the order with no other balls.
If you do, you lose If your opponant makes one of your balls, you carry on with the other balls left. eg if your opponant makes your yellow, you only have to get red,green and black in that order



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TRIANGLE
Solids will be potted in the Top Middle, and Bottom Left and Right pockets. Stripes will be potted in the Bottom Middle, and Top Left and Right pockets. If a mistake is made the opponent is given ball in hand. The 8 ball must be potted into a pocket with in your Triangle....



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UNDER YOUR A$$
All tables rated protected tables. The game is played as normal until the Black. When potting the Black it must be potted in the corner pocket under your own name. (I.e. top left corner if you are sitting on the left and top right corner if you are sitting on the right)


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UNTOUCHABLE 8
Played on protected training table. First name invites==Has SOLIDS and shoots first. Object is to sink all your opponent's balls before yours get sunk LEAVING the 8 ball on table! 1 shot on break unless u sink their ball. If 8 is sunk rerack. 8 sank any other time is loss. Each player shoots as long as u sink ur opponent's balls. If you sink their ball at the same time you sink ur ball you keep shooting. You may hit ur ball first in a combo shot to sink their ball. If you sink ur ball (without sinking their ball also), miss a shot or scratch it becomes their shot. BIH only after a scratch. BIH any other time is loss of turn and the other player gets BIH. Winner is player that has sunk ALL opponents balls and LEAVING 8 on table.


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WEAKEST LINK
SWISS STYLE. Play as a regular swiss tourney, but each round the winners vote off one
of the losers. Once you are voted off, you are withdrawn
from the tournement by the Host. You are the WEAKEST LINK, Goodbye.


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